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Download e-book for kindle: Acme Novelty Library 5 by Chris Ware

By Chris Ware

The penultimate teenager factor of the ACME Novelty Library appears this fall with a brand new bankruptcy from the electrifying experimental narrative "Rusty Brown," which examines the lifestyles, paintings, and instructing thoughts of 1 of its primary real-life protagonists, W. okay. Brown. A formerly marginal determine on the earth of speculative fiction, Brown's greatly anthologized first tale, "The Seeing Eye canines of Mars," garnered him fast acclaim and the coveted White Dwarf Award for most sensible New author while it first seemed within the pages of Nebulous in the past due Nineteen Fifties, yet his megastar was once speedy eclipsed through the increase of such skills as Anton Jones, J. Sterling Imbroglio, and others of the so-called psychovisionary circulate. (Modern scholarship concedes, notwithstanding, that they now owe a now not inconsequential aesthetic debt to Brown.) New surprises and discoveries in regards to the now legendarily reclusive and more and more influential author mark this 19th variety of the ACME Novelty Library, itself a typical award-winning periodical, lauded for its transparent lettering and agreeable coloring, which, as any cultured reader is familiar with, are cornerstones of any surely severe literary attempt. complete colour, seventy-eight pages, with hardbound covers, complete indicia, and glue, the ACME Novelty Library offers its readers a lovely, if no longer exciting, rocket journey into the realm of unkempt mind's eye and pulse-pounding excitement.

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Invisibility to both 44 B IG E YES , S MALL M OUTH – R EVISED S ECOND E DITION C HAPTER 2: C HARACTER C REATION INVISIBILITY LEVEL 1 The Invisibility requires full concentration. The character must be stationary or moving very slowly LEVEL 2 (no faster than a slow walk). While invisible, the character may not attack or do anything else that requires concentration; if the character does so, he or she reappears and remains visible until his or her turn to act in the next round. The character can be invisible at all times, even while attacking, but, depending on the nature of the attack, the character’s position may be temporarily given away.

A character using a Heightened Sense has a -4 bonus (-8 if the sense was heightened twice) on Stat checks that relate to using that sense to perceive things that someone with human-level senses might conceivably notice. The Heightened Sense also grants perceptions beyond ordinary human capabilities. These might include tracking by scent using Heightened Smell, hearing subsonic or ultrasonic sounds using Heightened Hearing, recognizing a face by touch using Heightened Touch, etc. Performing such an extraordinary feat using Heightened Senses may or may not require a Stat check; if the GM decides that it does, the character gets no bonus (but no penalty either) if the Sense was heightened once or a -4 bonus if doubly heightened.

The character has six Heightened Senses. B IG E YES , S MALL M OUTH – R EVISED S ECOND E DITION 41 ATTRIBUTES AWARENESS Cost: 1 point/Level Relevant Stat: Body or Mind Type: Normal The character possesses a high degree of situational awareness. He or she is usually very alert and receives a bonus on Stat checks relevant to noticing otherwise hidden things, such as concealed objects or ambushes. The bonuses of Heightened Awareness are cumulative with those of Heightened Senses (page 41). C HAPTER 2: C HARACTER C REATION Cost: 1 point/Level Relevant Stat: varies Type: Normal A character with this Attribute is more experienced or better trained than an ordinary person, and as a result has more Skill Points (see page 117) than an average adult.

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Acme Novelty Library 5 by Chris Ware


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